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dc.contributor.authorGulliver, SR-
dc.contributor.authorSerif, T-
dc.contributor.authorGhinea, G-
dc.identifier.citationInternational Journal of Human-Computer Studies, 60(5-6): 640-665, May 2004en
dc.description.abstractThe introduction of multimedia on pervasive and mobile communication devices raises a number of perceptual quality issues, however, limited work has been done examining the 3-way interaction between use of equipment, quality of perception and quality of service. Our work measures levels of informational transfer (objective) and user satisfaction (subjective)when users are presented with multimedia video clips at three different frame rates, using four different display devices, simulating variation in participant mobility. Our results will show that variation in frame-rate does not impact a user’s level of information assimilation, however, does impact a users’ perception of multimedia video ‘quality’. Additionally, increased visual immersion can be used to increase transfer of video information, but can negatively affect the users’ perception of ‘quality’. Finally, we illustrate the significant affect of clip-content on the transfer of video, audio and textual information, placing into doubt the use of purely objective quality definitions when considering multimedia presentations.en
dc.format.extent398732 bytes-
dc.subjectHead mounted displaysen
dc.subjectPersonal digital assistanten
dc.titlePervasive and standalone computing: The perceptual effects of variable multimedia quality.en
Appears in Collections:Computer Science
Dept of Computer Science Research Papers

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