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dc.contributor.authorMao, C-
dc.contributor.authorQin, S F-
dc.contributor.authorWright, D K-
dc.identifier.citationProceedings of ACM SIGCHI International Conference On Advances In Computer Entertainment Technology. LA, USA, June 14-16 2006.en
dc.description.abstractVirtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figure􀃆fleshing-out􀃆skin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes.en
dc.format.extent848215 bytes-
dc.subjectStoryboarding; human modelling and animation; sketching interface; character intercommunicationen
dc.titleSketching-out virtual humans: From 2d storyboarding to immediate 3d character animationen
dc.typeConference Paperen
Appears in Collections:Design
Dept of Design Research Papers

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