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dc.contributor.authorSpyridonis, F-
dc.contributor.authorGronli, TM-
dc.contributor.authorParaskevopoulos, ITH-
dc.contributor.authorGhinea, G-
dc.identifier.citationACM International Conference Proceeding Series, (2016)en_US
dc.description.abstractThe use of commercial game devices for the purpose of developing novel interactive solutions in order to support the provision of care has attracted considerable interest over the last years. However, the development of such solutions to use with the clinical assessment of the notoriously challenging experience of pain has fallen behind in recent years. In this paper, we present a proposed conceptual design and one example tool for pain assessment using Microsoft Kinect as the interaction method. Past research demonstrated the usefulness of Virtual Reality, and especially Kinect, in the management and reduction of. It is anticipated that our tool will provide a more natural user experience that enables pain sufferers to also assess their pain experience either in a clinical setting or in the comfort of a home environment.en_US
dc.subjectPain drawingen_US
dc.subjectVirtual realityen_US
dc.subjectConsumer game devicesen_US
dc.subjectNatural user interfacesen_US
dc.subjectHealth managementen_US
dc.titleA multi platform pain assessment tool using bespoke gaming sensorsen_US
dc.relation.isPartOfACM International Conference Proceeding Series-
Appears in Collections:Dept of Computer Science Research Papers

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