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|Title:||A multi platform pain assessment tool using bespoke gaming sensors|
|Keywords:||Pain;Pain drawing;Cloud;Virtual reality;Kinect;Consumer game devices;Natural user interfaces;Health management|
|Citation:||ACM International Conference Proceeding Series, (2016)|
|Abstract:||The use of commercial game devices for the purpose of developing novel interactive solutions in order to support the provision of care has attracted considerable interest over the last years. However, the development of such solutions to use with the clinical assessment of the notoriously challenging experience of pain has fallen behind in recent years. In this paper, we present a proposed conceptual design and one example tool for pain assessment using Microsoft Kinect as the interaction method. Past research demonstrated the usefulness of Virtual Reality, and especially Kinect, in the management and reduction of. It is anticipated that our tool will provide a more natural user experience that enables pain sufferers to also assess their pain experience either in a clinical setting or in the comfort of a home environment.|
|Appears in Collections:||Dept of Computer Science Research Papers|
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