Please use this identifier to cite or link to this item:
Title: Creative tools for producing realistic 3D facial expressions and animation
Authors: Cosmas, JP
Tsekleves, E
Constantinides, R
Keywords: Computer-aided animation;Creative computing;Facial expression;Facial animation;Digital entertainment;Digital creativity;Usability
Issue Date: 2016
Publisher: Inderscience
Citation: International Journal of Creative Computing, (2016)
Abstract: Creative exploration of realistic 3D facial animation is a popular but very challenging task due to the high level knowledge and skills required. This forms a barrier for creative individuals who have limited technical skills but wish to explore their creativity in this area. This paper proposes a new technique that facilitates users’ creative exploration by hiding the technical complexities of producing facial expressions and animation. The proposed technique draws on research from psychology, anatomy and employs Autodesk Maya as a use case by developing a creative tool, which extends Maya’s Blend Shape Editor. User testing revealed that novice users in the creative media, employing the proposed tool can produce rich and realistic facial expressions that portray new interesting emotions. It reduced production time by 25% when compared to Maya and by 40% when compared to 3DS Max equivalent tools.
ISSN: 2043-8346
Appears in Collections:Dept of Electronic and Computer Engineering Research Papers

Files in This Item:
File Description SizeFormat 
Fulltext.pdf1.76 MBAdobe PDFView/Open

Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.