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|Title:||A Social-Centred Gamification Approach to Improve Household Water Use Efficiency|
|Keywords:||Gamification;Social network gamification;Gamification design;Efficient water use|
|Citation:||Games and Virtual Worlds for Serious Applications (VS-Games), Skovde, 16-18 September 2015|
|Abstract:||The research community is showing a growing interest in gamification and there are works showing the usefulness of gamification in different problem domains. Recently, a special interest has been given to the gamification design on systems addressing natural resource consumption issues such as to encourage efficient household water consumption. Despite the potential benefits, the gamification design method for such system is not conclusive. In this paper, we proposed a social-centred gamification approach to improve household water use efficiency. The approach firstly identified the water use related social network activities based upon existing popular social network activities. The approach then gamified each identified activity in terms of traditional instruments for improving water use efficiency and gamification rewards. The approach also used a set of indicators to explicitly detect and monitor both online social network activities and offline water use activities. With this approach the gamification effectiveness can be better traced and evaluated.|
|Appears in Collections:||Dept of Computer Science Research Papers|
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