Please use this identifier to cite or link to this item: http://buratest.brunel.ac.uk/handle/2438/11915
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dc.contributor.authorMousavi, A-
dc.contributor.authorCole, J-
dc.contributor.authorKalganova, T-
dc.contributor.authorStone, R-
dc.contributor.authorZhang, J-
dc.contributor.authorPetiffer, S-
dc.contributor.authorWalker, P-
dc.contributor.authorNikopoulou-Smyrni, P-
dc.contributor.authorHenderson Slater, D-
dc.contributor.authorAggoun, A-
dc.contributor.authorVon Rump, S-
dc.contributor.authorNalylor, S-
dc.coverage.spatialLisbon, Portugal-
dc.coverage.spatialLisbon, Portugal-
dc.coverage.spatialLisbon, Portugal-
dc.date.accessioned2016-01-25T14:22:16Z-
dc.date.available2014-01-05-
dc.date.available2016-01-25T14:22:16Z-
dc.date.issued2014-
dc.identifier.citation2014 (VISAPP), The International Conference on Computer Vision Theory and Applications, Lisbon, Portugal, (5-8 January 2014)en_US
dc.identifier.urihttp://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7294808&tag=1-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/11915-
dc.description.abstractThis paper is synopsis of a recently proposed solution for treating patients who suffer from Phantom Limb Pain (PLP). The underpinning approach of this research and development project is based on an extension of “mirror box” therapy which has had some promising results in pain reduction. An outline of an immersive individually tailored environment giving the patient a virtually realised limb presence, as a means to pain reduction is provided. The virtual 3D holographic environment is meant to produce immersive, engaging and creative environments and tasks to encourage and maintain patients’ interest, an important aspect in two of the more challenging populations under consideration (over-60s and war veterans). The system is hoped to reduce PLP by more than 3 points on an 11 point Visual Analog Scale (VAS), when a score less than 3 could be attributed to distraction alone.en_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.source9th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2014-
dc.source9th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2014-
dc.source9th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2014-
dc.subjectAmputationen_US
dc.subjectControlen_US
dc.subjectMotion trackingen_US
dc.subjectPhantom Limb Painen_US
dc.subjectSensorsen_US
dc.subjectVirtual realityen_US
dc.titleSynopsis of an engineering solution for a painful problem Phantom Limb Painen_US
dc.typeConference Paperen_US
pubs.finish-date2014-01-08-
pubs.finish-date2014-01-08-
pubs.finish-date2014-01-08-
pubs.publication-statusPublished-
pubs.publication-statusPublished-
pubs.publication-statusPublished-
pubs.start-date2014-01-05-
pubs.start-date2014-01-05-
pubs.start-date2014-01-05-
pubs.volumeThe International Conference on Computer Vision Theory and Applications-
Appears in Collections:Dept of Electronic and Computer Engineering Research Papers

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